Our partner company is one of the largest game development companies in the world.
They have many offices worldwide.
They are seeking Character Artist.
Pozíció azonosító: B128CA
Kategória: Egyéb, Informatika, IT Szoftverfejlesztés
Szükséges nyelvtudás: Angol - középfok, Angol - tárgyalási
Munkavégzés helye: Budapest
What You Will Do:
- Sculpt, model, UV, texture, and create materials for AAA quality, photo-realistic WWE characters
- Surface and author materials in a PBR workflow
- Work in an approval pipeline with contractors and assets that have been produced by external vendors
- Work closely with Art and Character leadership to achieve amazing standards
- 3+ years of experience as a Character Artist in the games or film industries
- Skilled in every aspect of character creation using Zbrush and Maya/Max
- Strong technical skills with experience in real-time character pipelines and efficient management of UVs and texture memory
- Thorough understanding of rigging and articulation, including how topology influences deformation
- Self-aware, life learner, always keeping up with latest technology, workflow tips and tools
- Can work to specification and to schedule, in an existing pipeline, and equally work with minimal instruction if needed
- Experience working with outsourcing
- Strong knowledge of anatomy
- Strong foundation in the traditional arts, including but not limited to, figure drawing